Wednesday, January 21, 2009

Syllabus

DT-116-1: Introduction 3d Modeling, Texturing, and Animation using Maya

Instructor: Greg Lemon (greg.lemon at gmail.com)

Prerequisite: none

3 Units

This is a 3d digital skills course designed to teach the fundamental aspects of modeling, shading, and animation through a series of creative projects in Autodesk: Maya. Students will explore Maya's dynamic, node-based architecture, developing the technical skills and conceptual understanding needed to create a wide range of 3d digital artwork.

Projects and grade percentages:

Project 1 - Space, shapes and light – 10 %

Project 2 - Still life – 25 %

Project 3 - Music video - 25 %

Project 4 - Final project – 40 %

Attendance Policy:

Please try not to miss any classes. During class, there is a variety of information going around about the subject at hand, including lectures, demonstrations and discussions. Please help contribute to the class dynamic by being present and on-time as much as possible. Excessive absences will show up in the quality of your work.

Grading standards:

A -
work demonstrates both creative and technical excellence in all regards. Most critiques are subjective and based more on artistic opinion rather than legitimate concerns of quality; effort is quite visible.

B-
work is free from jarring, unintentional artifacts and clearly demonstrates sufficient command of both the medium and creative ability.

C-
work shows decent effort and focus, and displays effort that balances apparent technical and creative errors/artifacts.

D-
work lacks effort, displays numerous poor creative and technical choices.

F-
work is not turned in.

Learning outcomes:

This class will provide students with the technical skills needed to produce high-quality digital, three dimensional artwork, while maintaining an overarching focus on creativity, exploration and experimentation through a visual context.


Learning Aids:

DT-116 image gallery

The Art of Maya

Learning Autodesk Maya 2008

cgtalk.com