DT-116-1: Introduction 3d Modeling, Texturing, and Animation using Maya
Instructor: Greg Lemon (greg.lemon at gmail.com)
Prerequisite: none
3 Units
This is a 3d digital skills course designed to teach the fundamental aspects of modeling, shading, and animation through a series of creative projects in Autodesk: Maya. Students will explore Maya's dynamic, node-based architecture, developing the technical skills and conceptual understanding needed to create a wide range of 3d digital artwork.
Projects and grade percentages:
Project 1 - Space, shapes and light – 10 %
Project 2 - Still life – 25 %
Project 3 - Music video - 25 %
Project 4 - Final project – 40 %
Attendance Policy:
Please try not to miss any classes. During class, there is a variety of information going around about the subject at hand, including lectures, demonstrations and discussions. Please help contribute to the class dynamic by being present and on-time as much as possible. Excessive absences will show up in the quality of your work.
A -
work demonstrates both creative and technical excellence in all regards. Most critiques are subjective and based more on artistic opinion rather than legitimate concerns of quality; effort is quite visible.
B-
work is free from jarring, unintentional artifacts and clearly demonstrates sufficient command of both the medium and creative ability.
C-
work shows decent effort and focus, and displays effort that balances apparent technical and creative errors/artifacts.
D-
work lacks effort, displays numerous poor creative and technical choices.
F-
work is not turned in.
Learning outcomes:
This class will provide students with the technical skills needed to produce high-quality digital, three dimensional artwork, while maintaining an overarching focus on creativity, exploration and experimentation through a visual context.
Learning Aids: